Marvel Snap gets much-needed weekly balance updates to keep the metagame fresh

If there’s one major complaint about Marvel Snap (it’s not the glacial pace at which you rack up collectible tokens and get new Series 4 and Series 5 cards), it’s that Second Dinner can being very slow in rolling out balance changes, which makes the meta feel incredibly outdated. This was especially noticeable last season, when the ladder was dominated by the Thanos-Lockjaw and Shuri decks.

Having to wait a month between balance changes can make the game stale, but that’s all about to change, as Second Dinner is committed to rolling out small updates every week. These are changes that don’t require a downloadable patch, but they will be very small adjustments, such as number tweaks on various maps.

To start, here are the changes players can expect this week:

red skull: 05/13 -> 05/12 Ongoing: enemy cards in this location have +1 power.
“As our previous patch notes discussed, we last adjusted Red Skull to specifically weaken his interactions with Shuri and Taskmaster. Our goal was to keep his otherwise stable or even slightly improved strength and see how things work out once we soften Thanos’ hold on the metagame. We know many players disagreed with this approach, and we are evaluating these comments as we continue to debate internally how “aggressive” our balance updates should be. In this case, things settled into an improved metagame, but with Shuri and Taskmaster-based decks still too strong for our liking. We recognize that Shuri is clearly the real offender here, and we have a balance shift for Shuri ready.
However, this change to Shuri requires a patch to implement – we cannot do it via OTA. So this is a temporary adjustment to weaken the Shuri deck a bit more. We expect Shuri to remain viable after this Red Skull edit, but we don’t want to drastically nerf several “innocent” cards when we have an incoming nerf for Shuri herself. Once this change is made to Shuri, are we going to revert this change or previous Red Skull changes? Maybe, but we’ll give it some time as we’d rather ensure a bigger change in the metagame.

Sunspot: 1/1 -> 1/0 At the end of each turn, gain +1 Power for each unspent Energy.
“Sunspot is one of the most played cards in the game. The why is obvious: it’s strong, it’s in Series 2, and it has powerful synergies with other cards like She-Hulk and Infinaut. The opportunity to have it in your deck is also very low, as you only need to have one reserve energy in any turn to unlock its strength floor, and the cap can be very high This all adds up to a solid criteria for a minor nerf, creating space for lesser-played cards to compete for slots in decks more often.We were curious if the She-Hulk nerf would have a impact on Sunspot, but honestly we didn’t expect any changes and assumed we would make this adjustment as soon as possible.
We’ve evaluated other changes to Sunspot, but for the Series 2 cards we want to keep the elegance of the original design, just a little dimmer. As the default card in Shuri and Thanos, this change also impacts these decks a bit more than others.

shadow king: 4/3 -> 3/3 Upon reveal: Set all cards here to their original base power.
“Shadow King’s purpose is to fight exactly the sort of thing Shuri does, but this card simply came out too weak to be considered by most decks. We recognize that its status as a Series 4 card used to responding to powerful decks, rather than powering them up, might limit its potential to impact the metagame, however, we’re happy to give it that boost and see where things go from there.

Sentinel: 4/8 – You can’t play this in the right place. On Reveal: Add a -8 Power Void to the correct spot. -> 4/10 – You can’t play this in the right place. On Reveal: Add a -10 Power Void in the correct location.
“Sentry is a card that just hasn’t found a home yet. While these number changes aren’t an obviously hard-hitting buff, they do increase the potential reward for running Sentry and the potential damage that gifting your Void with Viper can do. It’s just a change we wanted to try, so we’re making it here.

Second Dinner also said that these small tweaks will roll out every Thursday, and they aim to change two to four maps each week, including at least one buff with each change.

Marvel Snap is now available on PC and mobile devices.

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