Resident Evil 4 Remake is a faithful recreation of the classic game, but it also added or adjusted some environments and systems to freshen things up. Speedrunners have been digging into these changes while reconfirming strategies from the original game, and they’ve already found some tactics and time-savers that can come in handy even when you’re not racing against the clock.
Minor spoilers for some Resident Evil 4 Remake levels ahead.
Speedrun Guru WaifuRuns (opens in a new tab) recently released a fabulous roundup of discoveries made since the remake’s release. As you’d expect, some of the most popular jumps are actual glitches that push Leon out of the game world or through doors. A scope-equipped sniper rifle is the key to many of these issues, as aiming the scope down at the ground apparently pushes Leon’s character model away. just enough cut through some geometry and avoid many important sequences or fights. Some of these jumps are actually Also effective because they can allow you to access boss fights or scripted areas in the wrong chapter, softly locking the game.
That said, many of the strategies used by speedrunners are just clever but fairly normal weapon interactions, and in addition to saving precious minutes in timed runs, they can save you a lot of headaches during a normal part. It started with small discoveries like skip the village fight by shooting the church bell, or use golden eggs for almost a hit on a particular bossand there are many more where that came from.
As WaifuRuns reports, you can get through the opening Windmill encounter simply by pulling a lock on a door through a window in the back shed. Along the same lines, several counterweights in the castle section – specifically the Catapult and Gigante pieces – can be smashed early, either by shooting them through the windows or throwing grenades through the gaps in the doors hell. In another interesting example of foreknowledge shortening certain sequences, a ton of Ashley’s puzzle section in the castle can be skipped just by entering the code at the start – no need to acquire it in-game.
Inside the castle, when you collect pieces of the Chimera Statue, there’s an encounter where a masked cultist pulls a lever that throws you into a big fight on the lower level of the room. The thing is, this cultist spawns before the cutscene triggers, meaning you can just throw a frag or stun grenade at their location beforehand to avoid falling. It’s another win for real-time cutscenes.
Similarly, encounters that revolve around destroying certain environmental blockades – namely the large rock in the mines or the concrete wall by the wrecking ball – can be skipped using the RPGs sold by the vendor. It’s an expensive leap, and if you’re buying RPGs you might want to save them for boss fights, but that’s in the spirit of things. When you buy an RPG, you’re essentially spending a bunch of Pesetas to avoid a tough fight, or in this case, a significant portion of certain levels. Fortunately, heavy grenades will also work for the wrecking ball section.
The late gems section with the helicopter and anti-aircraft turrets has a similar workaround. Turns out you don’t actually need to clear the surrounding area to reach the mounted machine gun to destroy the turret. Instead, you can just throw two heavy grenades at the thing and waltz all the way.
Many of these strategies simply require you to hold on to certain resources or use specific weapons in inventive ways, and the tangible payoff for this kind of game knowledge is a big part of what makes Resident Evil 4 so beloved and replayable. to start.
Mercenaries mode is back in Resident Evil 4but some characters are missing.